![]() They’re also tailored to your class or spec, though there are a few which are considered General Tacticals that can be used by any class (these however, are not ideal picks, since the ones that deal directly with your class or spec provide a much larger benefit). Somewhat like a set bonus, this single item can change how abilities interact, or buff certain others. A Tactical is only usable at level 75, and can wildly change how your class is played. Tactical: These are relatively new items that were introduced with 6.0! These are an extra slot in your character sheet that is currently unable to be augmented like your base gear.It’s important to have a set bonus, because they can provide amazing buffs to your abilities that can help you perform better during an encounter, or even give a current ability another purpose. The bonus itself is usually tailored to the class, advanced class or the specific spec, and will provide a benefit to some ability within your kit. Having a full set bonus (6 pieces equipped) is usually the most advantageous choice, but you can always experiment with these to see what suits you best. In SWTOR’s case, there will be piece thresholds, where “x effect will take place” when 2 pieces are worn, 4 pieces are worn, and 6 pieces are worn. ![]() Set bonus: When gearing up, you will have access to different armor sets that will have certain effects attached to them.Let’s also do a quick rundown of some terms we’ll be talking about below: On the other hand, you have your utility points, of which there are 24 in total that must be split across three different tiers. Alongside that gear, is also a choice of set bonus, amplifiers and your Tactical (which doesn’t exactly count as a piece of gear, but it is equipped on your character, so that’s how I’ll classify it here). On the one hand, you have the gear, which is for sure important if you’re doing end-game content. When we talk about building a class or spec, we’re actually talking about several different factors that go into the whole picture. Gear isn’t the only thing that goes into a build, however. All DPS specs should also use Eviscerating Crystals in their mainhand and offhand items, as these provide another free +41 to your Critical rating with each crystal. This helps with allocating points into both of those stats, as it’s basically a “free” bit of points. Each of these classes and specs should be using a Proficient Stim as well, which has critical and accuracy rating on it. ![]() There’s a little wiggle room with these numbers, but these are just the general places to aim for when you’re gearing up. Each mod and enhancement has tertiary stats, which include these, so as long as you’re hitting the above three markers, you should be fine in every stat department!
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