![]() ![]() On the third traffic light block, jump to the left at the right time like before, but then dash straight up and move to the right to grab a traffic light block on the right. At the next traffic light block, repeat this process exactly. If you mistime this process, there's easily enough spare time to stall yourself in the air with your two dashes by going straight up until the traffic light block reloads. Just before it goes halfway up its track, start jumping to the left, and the momentum you get vertically will allow you to line up with the spike gap above, which you should dash straight right through, then up-right to land on another traffic light block. Jump and dash up-left to land on the first traffic light block. For this room, precisely timing your dashes to squeeze between gaps of spikes will be most of what you'll do. This room has some skull binoculars available to preview the room, if needed. Hold onto it as it passes the exit of the room, then jump and quickly dash straight up as it comes back to the right and you'll be able to enter the next room. At the highest point of climbing the wall, you can jump and dash straight up to grab the right side of the traffic light block above. ![]() Jump up and dash straight up to collect another dash crystal and grab the traffic light block above and ride it to the right, letting go as it arrives to be flung far to the right onto a wall which you should then quickly climb up. ![]() After the traffic light block stops, jump to the right and dash diagonally up-left to grab another traffic light block above and ride it to the left. Then, jump and dash straight up into the dash crystal above and grab the traffic light block above, which will take you right. Jump and dash to the left and grab the first traffic light block and have it travel to the left, climbing up it a bit. This room will have you on the left side mostly, doing specific dashes to get higher up using horizontal traffic light blocks. Being launched far with the combined momentum of a jump and the traffic light block's travel is necessary in this subchapter. In this subchapter, you'll be utilizing traffic light blocks a lot, and good knowledge of traffic light block momentum will be crucial. In the final room, after reaching the purple orb at the end, the player will be taken to the next subchapter. The subchapter resembles Chapter 1 and uses that chapter's mechanics in new challenges. 500 M is the second subchapter of Chapter 7: The Summit B-Side in Celeste. ![]()
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